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Programming game AI by example / (Buckland Mat)
LEADER
 00745cam   a22002174a   4500 

020 -INTERNATIONAL STANDARD BOOK NUMBER

a ISBN 1-556-220782 (pbk.-)

040 -CATALOGING SOURCE

a Original cataloging agency NEU GrandLibrary

050 -LIBRARY OF CONGRESS CALL NUMBER

a Classification number QA76.76.C672

b Item number B85 2005

100 -MAIN ENTRY--PERSONAL NAME

a Personal name Buckland Mat

245 -TITLE STATEMENT

a Title Programming game AI by example /

c Statement of responsibility, etc Mat Buckland.

h Medium BOOK

260 -PUBLICATION, DISTRIBUTION, ETC. (IMPRINT)

a Place of publication, distribution, etc Plano, Texas :

b Name of publisher, distributor, etc Wordware Pub.,

c Date of publication, distribution, etc 2005.

300 -PHYSICAL DESCRIPTION

a Extent xxi, 495 p. :

b Other physical details ill. ;

c Dimensions 23 cm.

504 -BIBLIOGRAPHY, ETC. NOTE

a Bibliography, etc Includes bibliographical references (p. 477-478) and index.

650 -SUBJECT ADDED ENTRY--TOPICAL TERM

a Topical term or geographic name as entry element Computer games

650 -SUBJECT ADDED ENTRY--TOPICAL TERM

a Topical term or geographic name as entry element Computer games

650 -SUBJECT ADDED ENTRY--TOPICAL TERM

a Topical term or geographic name as entry element Computer Graphics

856 -ELECTRONIC LOCATION AND ACCESS

u Uniform Resource Identifier http://www.loc.gov/catdir/toc/ecip0419/2004015103.html


Items
Call number
Gifted by
Location
barcode
Shelf
QA76.76.C672 B85 2005Rüstem Kitabevi2nd Floor4815236862GEN

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